AI Insights · Timothy · April 2024
Top Miner Games on Android in Belgium: Q1 2024 Performance
An overview of the performance of the top 5 miner games on Android in Belgium during Q1 2024, including insights on downloads, revenue, and active users.
In the first quarter of 2024, the top 5 miner games on the Android platform in Belgium showed varied performance across downloads, revenue, and active users. Here’s a closer look at how each game fared:
Idle Miner Tycoon: Gold & Cash from Kolibri Games saw a mixed trend in weekly revenue, peaking at around $941 in the first week of January and gradually declining to $267 by the end of March. Weekly downloads started strong at over 3K in early January but fell to 569 by early March, before slightly recovering to 1.1K by the end of the quarter. Active users mirrored this trend, beginning at 13.7K and ending the quarter at about 9.5K.
Drill & Collect: idle mine dig by Apps Mobile Games experienced relatively stable weekly revenue, with slight fluctuations, ending the quarter around $35. Weekly downloads peaked at over 1K in late January and saw periodic increases and decreases, concluding the quarter with 817. Active users showed a steady presence, maintaining around 6.4K towards the end of March.
Dig Deep from CrazyLabs LTD had minimal revenue, with the highest being only $28 in late January. Weekly downloads were inconsistent, peaking at 1.6K mid-January and varying throughout the quarter to end at 513. Active users remained relatively strong, starting at 10.5K and maintaining around 10.3K by the end of March.
Merge Miners by Supersonic Studios LTD showed negligible revenue, with the highest being $7 in mid-March. Weekly downloads were highest in mid-January at 1.4K, with minor fluctuations, ending at 280. Active users started at 5.4K and peaked at 7.5K in late January, then stabilized around 5.3K by the end of March.
Gold & Goblins: Idle Merger from AppQuantum demonstrated robust revenue performance, peaking at $3.5K in mid-February and ending the quarter at $1.9K. Downloads were modest, peaking at 583 in early January and stabilizing around 375 by the end of March. Active users showed a gradual decline from 3.2K at the start to about 2.5K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.